Posts byCameron O'Neill

Rightsizing Esports: Solutions from Schools to Stadia

Esports, a form of entertainment, featuring organized multiplayer video game competitions, is a quickly growing industry that’s only getting more popular each year. In 2020 alone, more than 443 million viewers tuned in to watch their favorite gamers go for the glory. Although Asia currently boasts the largest esports market—the 2018 League of Legends Professional

Audio and Video Challenges in Esports

An Introduction to Esports Esports is essentially competitive video gaming, and it’s one of the fastest-growing areas in live production. The genre has existed in some form or another for 10-15 years, but in terms of top-level, live global events that are on par with other professional sports, it’s relatively new. And that newness introduces